This post features one of the landmark areas from my environment work for an open-world dinosaur game.
I focused on creating a vast, immersive prehistoric world filled with natural landscapes, detailed vegetation, and atmospheric lighting.
For - https://norian.studio/
My Role: 3D Environment Artist
Responsibilities:
Designed and built large-scale open-world environments inspired by prehistoric settings.
Created terrain, foliage, and rock formations optimized for real-time performance.
Worked on lighting, composition, and environmental storytelling to enhance immersion.
Balanced visual aesthetics with gameplay-friendly layout and exploration flow.
Tools Used:
Unreal Engine 5 | Cinema 4D | Quixel Mixer | Photoshop
Visual Style:
The environment blends realistic terrain and vegetation with cinematic lighting to bring a believable prehistoric world to life. The goal was to capture the scale, mystery, and wild beauty of a dinosaur-era open world.